
The most common enemies in the game are zombies, which are slow-moving and easy to outrun, but hard to avoid in tight corners. The player must survive by fending off or evading the various monsters that populate the mansion. Ammunition for firearms is severely limited. Initially, the only weapons available to the player are a combat knife and a Beretta 92FS, but later in the game, more weapons become accessible to the player such as the Remington M870 and a Colt Python. When attacking, the player remains static and can turn their character and aim their weapon up or down. The player fights enemies by arming the character with a weapon. The pre-rendered backgrounds would also allow the developers to add a level of detail previously impossible for 3-D technology of the time. These often imaginative camera angles are used to convey an ominous, cinematic feel to the player, claimed by the developers to have been impossible to achieve with standard 3D technology of the period. Fans however, defend it, arguing that a conventional third-person control scheme would be limited and unwieldy when used in conjunction with the pre-rendered camera angles prevalent in the majority of the series' titles.

Many of the series' detractors have criticized this control scheme, claiming that it is confusing and unsuitable for a third-person action game. Instead of the player moving the character in the direction pushed on the control stick, the character instead moves forward by pressing up, backwards by pressing down and will turn on the spot by pushing left or right directional buttons. As a result, the game uses a "tank-like" control scheme. As such, the game relies on pre-determined camera angles as opposed to a real-time camera. The gameplay environment consists of polygonal 3-D characters placed over pre-rendered 2-D backgrounds.

Although Capcom had intended to include the complete and uncensored version of the intro in the later releases, only the PC, some North American and European Sega Saturn releases, and the German and French PAL PlayStation Director's Cut releases contained the original FMV. The opening footage in Western releases was significantly re-cut to exclude much of the gore. Unlike subsequent Resident Evil games, the first game had a live-action opening and endings in the style of a B-grade horror movie. A sequel, Resident Evil 2, was released in 1998, and a prequel, Resident Evil Zero, in 2002. A high-definition remaster of the GameCube game was released in 2015 for modern platforms. In 2002, a remake of the same name was released for the GameCube featuring updated graphics, sound, and changes to the gameplay and story. The game has received dedicated ports to the Sega Saturn, Microsoft Windows, and Nintendo DS. Its success has spawned a multimedia franchise including video games, films, comics, novels, and other merchandise. It has since been hailed as one of the greatest video games of all time. Resident Evil was very well received critically and commercially, and is often credited for defining the survival horror genre. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models superimposed over pre-rendered backgrounds. Gameplay consists largely of third-person action with added emphasis on inventory management, exploration, and puzzle solving. It went through several redesigns, initially conceived as a Super NES game in 1993, then as a fully 3D first-person PlayStation game in 1994, and then finally a third-person game with pre-rendered backdrops. The player, having selected to play as Chris or Jill at the start of the game, must explore the mansion to uncover its secrets.Ĭonceived by producer Tokuro Fujiwara as a remake of his earlier horror game Sweet Home (1989), the development of Resident Evil was led by Shinji Mikami. They soon become trapped in a mansion infested with zombies and other monsters. The game's plot follows Chris Redfield and Jill Valentine, members of an elite task force known as S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members.

It is Capcom's best-selling debut game, with sales of over 8.5 million copies worldwide. Resident Evil, known in Japan as Bio Hazard BIO HAZARD ( バイオハザード, Baio Hazādo ?), is a survival horror video game developed and released by Capcom originally for the PlayStation in 1996, and is the first game in the Resident Evil series.
